Wow Macro Trinket Slot Number
Posted : admin On 4/2/2022- He would have to win 200 times for him to earn wow macro equip trinket slot 1k gold.40g - 18,97% lose chance 5 times in a row:Back item gear slots are grouped with trinket slots in the Hero Panel.When it comes to games, then PlayOJO keeps the bar just as high.Code:Reply With Quote #5 Multitask View Profile View Forum Posts Private.
- Well hello, i want a macro that uses my on-use pvp trinket (slot 13), but uses my engineering gloves enchant (shiftclickgloves) if my pvp trinket is on cooldown. And if possible i want the tooltip to be just like Double-Time Warrior Talent's tooltip. So it shows the shortest cooldown for trinket or enchant. Thanks in advance.
The ‘Bag Bar’ is numbered 0 to 4, with 0 being your backpack and 4 being the left-most bag.Each slot within a bag is numbered 1 to insert maximum number of bag slots. 1 is the upper-left slot and maximum number is the bottom-right slot. Each number ascends rightwards within a column, and then moves onto the column below.
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Wow Macro Trinket Slot Numbers
Customizes icon/cooldown information shown by a macro using the icon.
Usage
This meta-command accepts secure command options. The value associated with the first satisfied condition will be interpreted as described below.
If this meta-command is used with no arguments, the client will provide icon/cooldown feedback based on the /cast, /castsequence, /castrandom, /equip, and /equipslot commands in the macro.
Wow Macro Trinket Slot Number
Arguments
You may specify an action using any format supported by /cast; in particular:
- spellname
- Name of the spell of whose icon is to be shown, e.g.
Moonfire
. - itemname
- Name of the item of whose icon is to be shown, e.g.
Healing Potion
- BagID slot
- The bag the item is in (0 is backpack, etc...), and the slot number, starting at 1, of the item you wish to show, e.g.
0 1
for the first item in your backpack. - InvSlot
- The slot on your character in which to show an item, e.g.
13
for the first trinket slot.
Details
- If you don't know the spell, don't have the item, or the position you specified on your character or bag is empty, the button will show the default '?' icon.
- Other data affecting the button's appearance will be pulled from this as well, such as the green border around equipped items, the number of items you have, and so forth.
- The click action of the button will not be affected by this, you still need to use the commands to make the button do something.
- Any successive metacommands to define the icon or tooltip will be ignored.
- This does not affect the tooltip of the macro. If you want to specify both the icon and tooltip, you should use #showtooltip.